TUTORIAL
Creating a Sofa in Google SketchUp – Tutorial by Dirk de Jongh

Creating a Sofa in Google SketchUp
In this tutorial You can learn how to create an nice realistic seating. These are the basic steps for it. You can imagine that if you know how to create this sofa you can also create other seating material.
01
INTRODUCTION


For this tutorial you will need the Pipe Along Path and Bezier Curves plug-ins, which you can find in the Extensions Index section: http://www.sketchucation.com/extensions-index/
Left: We begin with a simple modified cube.
Bottom: And this is the modeled sofa with details.

02
Step 1/8
We start with creating a box.
Then create the top and pull the middle line somewhat forward for a more comfortable seating.
03
Step 2/8
Make the corners round.
Then select the outer Edges use the Round Edges by Bezier and select the preferred rounding (group the whole model).
04
Step 3/8
Then make another box with rounded edges on the underside of the box (group it).
Place it over the seating and select the models, then context-click and select Intersect with Model. Then delete the box that we just used.
05
Step 4/8
Select the line just created with the Intersect with Model operation. Use Pipe Along Path to create the round piping along the seating. Note: Set inside diameter to 0.0mm.
Then create the right part in the same way as the seating.
06
Step 5/8
Use Round Edges again (create a group of it).
Create a box and place it around the model, then intersect with model.
07
Step 6/8
Then delete the box and select the created lines again and use Pipe Along Path to create the piping.
Copy the left part to the right.
08















The add-on for BezierSpline says You do not have the required permissions to view these files.
Hi Paul, if you ended up in the forum topic (where it was originally posted and attached to the post), indeed, you need to be logged in to access the file.
[...] A modelagem de móveis e objetos pode acontecer em diversas ferramentas 3d, entre as quais o SketchUp é uma das opções mais intuitivas para trabalhar com design de objetos com fundamentação geométrica. Essa semana mesmo publiquei um artigo sobre a modelagem de uma luminária Arco, que foi realizada totalmente no Blender 3D, mas que poderia ser desenvolvida em qualquer ferramenta. Se você é usuário do SketchUp e gostaria de começar a elaborar a sua base de modelos 3d para montar uma biblioteca com vários móveis para seus projetos, um tutorial publicado no SketchUpeducation vai ajudar a dar os primeiros passos na modelagem de móveis com o SketchUp. [...]
Actually, I figured out to sign up for the forums.
very simple, handy and clear…bravo
that’s cool…
im just missing on step 2 the
“Make the corners round.”
part
i tried using arc and bezier and then pushing to delete the excess, but then it seems hard to select the outer edge and make the round edges plugin to work correctly…
any advice?
i have the same problem with lenna, cannot make the corner round… please advise.. brilliant thanks
OMFG i made this into a sofa and was making it for roller coaster tycoon 3 and it was 6327 Faces… How crazy the game would crash straight away!
Yay. Great!
Got it done without the Pipe-along-Path :)
Hello:
new to all this. forgive my stupidity but I’m stuck on step 2. How do you make the corners round? there is nothing in the previous tutorials discussing this. I can manage to round the outside corners but not the inside corner. My technique, I suspect, is not the most elegant nor precise. I suspect there must be a ruby or something that would allow me to select a corner or corners and then state the radius (like what I would do in AutoCad).
Aside from this I would like to thank you for the most excellent tutorials.
thanks much.
martin
about “making the corners round” problem… actually it’s not a “bezier” plugin he’s talking about. it’s a “round edges” plugin by bezier. hope, this will help to finish.